HUSH
HUSH is a smart drum gate built to reduce bleed and improve separation without stripping away the natural performance.
MAIN INTERFACE
- IN/OUT set the input and output levels.
- THRESHOLD sets the level where HUSH's gate opens. Lower settings allow quieter hits through, while higher settings make the gate stricter.
- TAIL controls the musical length of the gate after a hit. Shorter settings tighten drums, longer settings keep more decay, body and natural sustain.
- REDUCTION sets how far the signal is turned down when the main gate closes. Use less reduction for natural cleanup, or deeper reduction for more obvious separation.
- DEBLEED controls the extra bleed-reduction circuit. Higher settings focus more strongly on removing unwanted spill around the chosen source while trying to preserve the main hit.
- HOLD controls how long HUSH waits before the Debleed circuit starts reducing spill. Use it to let the drum's attack and body pass through before the bleed reduction begins.
- MODE (BASIC / KICK / SNARE / TOMS) changes the detection and rejection behaviour. BASIC is the general-purpose gate. KICK, SNARE and TOMS focus the detector and cleanup behaviour around those sources so HUSH can better reject the wrong drum.
ADVANCED PANEL
- MIXING / LIVE changes the processing style. MIXING is the higher-quality and more accurate path for more precise cleanup, while LIVE is the lighter, zero-latency path for tracking and live scenarios.
- SIDECHAIN HPF / LPF shape the detector before it opens the gate. Use HPF to keep low rumble or kick energy from opening the gate accidentally, and LPF to reduce sensitivity to cymbals, fizz or sharp high-frequency bleed.
- SIDECHAIN TRANSIENT DESIGNER (TD) changes how much transient information the detector pays attention to. Higher values make HUSH more focused on hit onsets. Lower values reduce the transient amount in the sidechain path.